An environment created for Swordsfall's world of Tikor, this time venturing out into the Vinyata Desert. I used Cinema 4D and Photoshop for this one, designing a new environment that showcases the enormous dome sheltering the city and the walls built to protect its people from whatever lurks beyond the safety of the city limits. It was a great opportunity to think about worldbuilding through environment design, how architecture and scale can tell a story about the world and the lives of the people within it.